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MUSE is a mobile app and responsive website designed to help people discover museums, exhibitions, and cultural events while creating opportunities to connect through shared interests.

The Challenge:

Role

UX/UI Designer

Timeline

December 2025 - July 2026

Tools

Figma

Focus

Research

IA

Prototyping

Usability Testing

Visual Design

The GOAL:

Museum information, events, and ticketing are often spread across multiple websites, making discovery and planning feel fragmented. MUSE explores how one platform could make cultural experiences easier to find, plan, and share.

Create a more approachable way to discover museums and events while encouraging connection through shared cultural interests.

research & discovery

MUSE began with secondary research, demographic data, competitive analysis, and observations about how museums are currently marketed. I noticed that cultural experiences often gain visibility only after becoming popular online, which led me to explore how discovery could feel more centralized, approachable, and social. 

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Fragmented Discovery

Users often need to search multiple websites to find events.

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Limited
Exploration

Events and exhibits can be difficult to discover unless users already know what they are looking for.

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Social 
Hesitation

Attending an unfamiliar event alone can create uncertainty.

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Planning
Friction

Visit information, tickets, and event details can feel scattered.

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Designing for the user

Keiran is an active college student looking for an easier way to discover museums and events in a new city while meeting people with similar interests.​

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Designing for Keiran helped me continually evaluate whether every feature encouraged exploration while reducing uncertainty.

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Mapping Keiran's journey allowed me to better understand not only what he was trying to accomplish but recognize moments of excitement, uncertainty, and hesitation. 

Understanding the why behind each step became the driving force behind design decisions made throughout MUSE.

from ideas to structure

I explored several homepage layouts on paper before moving into digital wireframes. Comparing multiple directions helped me think through the flow of each layout and decide what navigation would feel effortless from the first screen.  

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Homepage

Museum + Event Pages

Organized content into distinct categories following a similar layout style for each section.

Used consistent page structures and prioritized essential details above the fold so users could quickly understand where they were, what was happening, and what action to take.

Booking

Kept dates, ticket types, and pricing together to make the booking process feel straightforward and transparent.

usability testing

I conducted two usability rounds with one participant in each round. The first informed the transition from wireframes to low-fidelity prototypes and mockups while the second helped identify areas of the high-fidelity prototype that needed refinement. 

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Navigation

Users needed an easier way to move backward through museum, event, and booking flows.

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Personalization

Users wanted more filters and recommendations.

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Convenience

Users wanted important information to be easier to access and tickets to integrate with digital wallets.

iterating the experience

lofi homepage
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Homepage

Before: Repetitive layout with little distinction between categories

 

After: "Recommended for You" section + varied tile sizes for clearer visual hierarchy and personalization

Museum Ticket Selection

Before: Small +/- controls + inability to freely move backwards 

After: Larger dropdown selectors that improved usability and reduced visual clutter + back button to create a smoother flow through pages 

lofi museum ticket selection
hifi museum ticket selection

final experience

The final experience brings discovery, event planning, ticketing, and social connection into one cohesive system.

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**MUSE is a conceptual project completed for the Google UX Design Certificate.

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